“We should have scrapped the ‘start at any date’, because people are not using it, and it’s just costly support,” he states. “There’s a lot of things I would try different.
Andersson’s frustration isn’t necessarily that not everything worked, but that internal support is being spent on things that, once they’re fixed up, aren’t grabbing players’ interest. So it’s not worth it.”Ĭonsistent expansions and DLC packs has not been an issue for developer Paradox Tinto on EU4, releasing some 17 of them including Leviathan since first release. It’s good now, but people aren’t using it enough. We should have never done the ‘random new world’ mechanic because it’s still not perfect.
There are 128 different tiles and the selection of those tiles are weighted to ensure interesting and balanced maps, such as ensuring there is a map tile or two marked as a 'continent' to ensure at least one large contiguous landmass to colonize. “I would have not done the new mission system, because it’s a hell to balance, and set up, and I don’t think it’s entirely great for gameplay,” he says. The random new world is constructed from a number of pre-set tiles joined together to produce a more realistic set of landmasses. Talking about the seven year journey Europa Universalis 4 has been on, Johan Andersson, director of the sequel, and co-designer on the very first EU, has a list of features he’d do-over, given the opportunity.
The Leviathan expansion for Europa Universalis 4 comes out this week, and in a new interview with Wargamer, the strategy game‘s director reflects on some of the ideas he believes haven’t worked out as well as he’d hoped.